Game Design Portfolio
This design doc is an example of a first draft of a dungeon encounter. It includes various enemies, minibosses, and bosses, along with a progressive story that unfolds as you venture farther into the dungeon.
This design doc is an example of a player quest in the MMO Elder Scrolls Online. It takes the player on a journey of discovery as they figure out the true identities of two mysterious brothers.
Here you can find a good amount of the articles I wrote while at TCGplayer. I published about two of these per week, and these often included videos. While a lot of these articles have unfortunately been lost to time, what remains should still give a good idea of my body of work.
My articles for PC Gamer typically consisted of digital card game strategy, including Magic: The Gathering Arena and Hearthstone.
Another archive of my body of work at CoolStuffInc.com.